UNOS // BUG TICKET #01315

Multiplayer - Tank pressure not synced in multiplayer

Confirmed Major Cosmetic ← Back to bug list

Description

0 votes
In multiplayer games where you are not the host, the pressure displays for all tanks (Helium, Helium-3, and Deuterium) will always read 1000 Bar. The game host is able to see the correct pressure.

Steps to Reproduce:
Join a multiplayer game that is not hosted by yourself. Check tank pressure readings in G-1-FWD.

Game Context

Auto-Captured
  • Galaxy Coords 0, 0, 0
  • Local Coords 0, 0, 0
  • Player Deck G
  • Player Location X=-2265 Y=1002 Z=-1644
  • Player Rotation P=-7 Y=0 R=0
  • Operating System Windows

Details

  • Reporter sirandrewthethird
  • Assignee QA Team
  • Status Confirmed
  • Severity Major Cosmetic
  • Close Reason None
  • Game Mode Multiplayer - Client
  • Vessel Type Magellan_Class
  • Build Version
  • Raised 2024-04-16 19:19 UTC
  • Updated 2025-11-19 16:42 UTC

Comments

1 total
  • System 2024-05-06 14:08 UTC
    Confirmed
    Host sees 20 but client sees 1000

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